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A New Urbanist Experiment

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Please be welcome to our new Urbanist Experiment.

:cheers:

This is our second attempt at creating a realistic, dynamic, and community-based city. I understand some of you may be already participating in other projects. On the other hand, I do invite you to take part in this Urban Experiment, where we will be seeking to grow a small town into a sizeable city, attempting to provide always a good level of detail, while making sure we can all enjoy exploring the city as it grows, and being able to take renders of the project as it goes.

To make it work, we will need to follow a set of guidelines that spring from these main goals, in order to sustain the growing city with all the quality it needs:

1) Use enough details to make for a realistic building, while making sure to keep the file size low. Use of textures is heavily reccomended.

2) Each building's total file size shall not exceed 4 MB's. Exceptions will be granted by the agreement of the majority of all active members upon request.

3) Each entry shall be of one building only, and will be uploaded to the Sketchup 3d Warehouse, where it will be downloaded by each member, and placed in their city. As an experiment, it will be allowed to submit simple buildings that later on can be formalized, decorated, or transformed by other entries. (I will explain this later, in detail).

4) In order to sustain a good level of urban realism, each member shall follow the guidelines for incorporating their projects in the city.

WHAT YOU NEED:

-Sketchup
-A fairly good knowledge of Sketchup
-A fairly good amount of experience with the Community city
-A combination of these

We will be working with a square white plane that is 1000m on each side (download it in the Sketchup's 3d Warehouse) . We can choose our favorite spot for a town/settlement and build our first structure there. Whoever comes after will build their structure wherever it is not built, and will have to connect it to the town using streets and passageways. This will provide for an intricate road network that can be manipulated and changed by most members, creating urban blocks where the majority of the construction can take place.This is how we'll create our houses, sidewalks, and roads:





That's about it. First, you trace the area of the building you are going to make (less than 4 MB's) and make a sidewalk slab in front of it that is at most 1.50m wide and .45m in height. Then you raise a street bed right in front that is 4.00m wide at most and .30m high at most, making sure you make it as high and wide as it is required (the width of roads will change over time as the town grows, and avenues and roads will be introduced :)

... remember that having a standard for width and height is crucial so that the next person that wants to build right next to your building (as a wall-to-wall) can connect his sidewalk and road to yours. You can build anywhere, but the goal is to interconnect your buildings, streets, and sidewalks to those of your neighbors.

Once you have completed your building, then upload it to Sketchup's 3d Warehouse, give us the name of the file, and a picture or render of your structure, and then we will download it and include it in our town.

This is the map we're going to use:

Searh for: "New Urbanist Experiment Map" in Sketchup's 3D Warehouse. Download, and start building :)

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